|
We've waited 15 years for a proper Simpsons game and now, finally,
thanks to Vivendi it's here. The Simpsons Hit & Run is more than
a game - it's a window into that kooky old town called Springfield.
In
some respects, comedy games are one of the hardest things to do
- it's much easier to blow us away with awesome graphics and breakneck
gameplay than to actually make us laugh - not chortle or chuckle,
but really laugh out loud. However, not only is The Simpsons Hit
& Run the funniest game ever made, it's also to such a high standard
that it's like being in a grand Simpsons story, a Simpsons movie
if you will. Wherever you look there are endless references to well
over a hundred Simpsons episodes from the very first season through
to more recent episodes. Because of this it's hard to know exactly
where to begin, so I'll start with the story.
Something
strange is afoot in Springfield (although it would be strange if
something wasn't afoot in Springfield) and it's heralded by the
arrival of a swarm of robotic wasp cameras that appear all over
town. Although things start off straightforward enough, with Homer
needing to complete various tasks, there's actually quite an original
and enjoyable story here with black surveillance vans, alien abduction
and a nefarious plot to enslave the townsfolk. I won't give too
much more away, but suffice to say that it isn't long before these
sinister events are linked to Springfield's number one schemer,
namely Charles Montgomery Burns.
It
isn't until you've played the game for a while and seen just how
massive the maps are that you realise the scale of things - the
playing area really is huge (probably bigger than all the Road Rage
maps put together) and every single part of it is bursting with
landmarks from episodes, including Jebediah Springfield's statue,
city hall, a massive recreation of the Nuclear Power Plant, Kamp
Krusty, the tyre fire, Herman's Antique Shop, the Android Dungeon,
Moe's Tavern, Kwik-E-Mart, Krusty Burger and many, many more. Every
new turn brings with it billboards and buildings packed full with
inside jokes and recreations of pretty much every place in Springfield
you can think of. Whilst running around it is actually possible
to get up on top of the giant donut boy statue (you know, the one
from the Halloween episode where it comes to life and runs amok
after Homer steals its donut) and from there the view is amazing
- you can see houses and streets stretching off into the distance
in every direction and it's at this point that you truly realise
just how much it feels like you've got an all access pass to explore
every inch of Springfield at your leisure.
The
graphics for the scenery are top notch; whilst they're fairly simple
in their design and textures they are perfectly in-keeping with
the look of the cartoon and there is so much detail on the amount
of signs, lampposts, trees and a host of other objects lying around
that it all looks spot on. The numerous vehicles all look great
too, with again a host of them to earn, including (to name just
a few) the family sedan, Bart's box cart the Honor Roller, the Electaurus,
the Canyonero, Apu's sports car, Comic Book Guy's beaten up old
car complete with its many bumper stickers, a Duff beer truck, Mr.
Plow, Krusty's clown car and loads more. Each one looks just like
it does from the show.
I'd
love to say that all this graphical excellence carries over to the
characters too, but sadly it doesn't. The rather bizarre looking
3D graphics that were first pioneered in the Halloween episode where
Homer and Bart end up in a parallel three dimensional universe and
whilst the characters are instantly recognisable (even when they
bounce off your car as you speed past) they look a bit weird. The
animation of the main characters' movements is pretty good and that
of the general townsfolk (a bunch of random looking Simpsons style
people have been created and are walking around everywhere to create
the feeling of a real, fully populated town) and the sub characters
that you interact with less detailed but still entertaining. However,
there has been absolutely no attempt to lip sync the characters'
voices, which is just the pits. I'd say that the incredible range
of facial expressions in the cartoons is at least half of the humour
for the best line delivery and here we have a bunch of chunky, expressionless
representations flapping their mouths aimlessly like goldfish. There's
even one part where Grampa Simpson is talking and falls asleep mid
sentence but his eyes stay open and his mouth keeps moving. This
is just such a disappointment and the graphics score has suffered
because of it. Surely with all the excellent and effective use of
cel-shading in games at the moment, this could have been used here
so we could have proper animation and facial expressions. It isn't
enough to spoil the game but it does mar the humour in places and
you just have to see the characters' true expressions in your mind's
eye as they deliver their lines.
Thankfully,
the script, dialogue and voice acting is every bit as wonderful
as it is in the cartoon with all of the actors providing the voiceovers.
This means that the five playable characters, Homer, Bart, Lisa,
Marge and Apu Nahasapeemapetilon (yes, that really is his last name)
are as funny and brilliant as their TV counterparts and the proliferation
of sub characters never fails to amuse, including Patti and Selma,
Smithers, Krusty the Clown, Cletus the Slackjawed Yokel, Moe, Lenny,
Karl, Barney, Dr. Hibbert, Dr. Nick, Hans Moleman, Ned Flanders,
Chief Wiggum, Millhouse, Ralph, Nelson, Sea Captain, Comic Book
Guy, Principal Skinner, Groundskeeper Willie and I doubt I've even
listed half of them here. I also take my hat off to the music people,
who have done a superb job of creating a range of excellent and
very catchy tunes, including several variations on the Simpsons
theme tune. Each character has their own style of music too, so
Lisa gets some saxaphone jazz amongst other more laid back numbers
and Marge gets a great instrumental of It's Not Unusual (tying subtly
in with the episode where Mr. Burns kidnaps Tom Jones to impress
Marge) and things go perfectly Bollywood when Apu's at the wheel.
Moving
on to the gameplay and I'm pleased to report that Hit & Run mixes
it up well, making it accessible to kids whilst throwing in enough
depth for experienced players and completists. Whilst Road Rage
was a blatant rip-off of Crazy Taxi, Hit & Run is an equally blatant
rip-off of Grand Theft Auto but it works so well that it doesn't
matter! The game is huge and there is so much to see and do that
it will take a very long time to see and do it all. Each level sees
you playing as one of the five playable characters and you have
a series of missions to complete that link together and move the
story along. Most missions are vehicle based although some are on
foot too, which I'll come to a bit later, but in both cases there
is plenty of variety in the vehicles you can drive and the nature
of the missions.
You
start off as Homer, who sees an advert for Buzz cola on TV and has
to race to the Kwik-E-Mart to get some. So he hops in the familiar
pink family sedan and off you go. A handy map and radar shows you
the direction you need to go and if you look at the map you'll be
able to see obvious places where short cuts might be. There are
many to be discovered and most of them are marked by a big glass
advert for Buzz cola, which you drive through with a very satisfying
smash. You can also knock over almost any objects, including trees,
signs, barrels, pedestrians… yes, you can run over pedestrians and
as with Road Rage they bounce and roll along the ground in front
of you or go flying into the air out of the way. It's really satisfying
to run over characters you don't like and the general townsfolk
have some great lines ("I'm scared and disoriented!", "This is the
worst town in America!" and even "This is a sad day for generic
characters everywhere!") Running into objects gives you money that
can be exchanged for goods and services (twenty dollars can buy
many peanuts - WOO HOO!) but there is a catch - you have a meter
that fills up as you hit stuff and if you drive too recklessly the
police will come and hunt you down. Once they're chasing you they're
quite hard to lose and more often than not you'll end up busted
(costing you a significant 50 coins) so this encourages you to drive
with at least some care and attention. Still, barraging through
traffic in a big vehicle like the Plow King (Barney's snow plough)
and watching cars and vans go flying in your wake is great fun.
After
Homer gets his Buzz cola at the Kwik-E-Mart he returns home and
finds that Marge needs him to get Lisa's science project to the
school before Principal Skinner arrives, so this time you must race
Skinner to the school and get there first to win, after which you
get out of your car and go into the building. This is one of the
best parts about this game; you can go into various buildings and
explore inside. Your movement around is sadly quite limited but
it's better than not being able to go in at all. Inside the school
you'll see Groundskeeper Willie cleaning or Millhouse hanging around
and you find Lisa and give her the science project (minus the piece
that Homer ate on the way over!!) You can repeatedly buzz Principal
Skinner's office if you want to annoy him and a he gives a witty
response each time you do so.
There
is also a floating shirt in the school, from which you can buy new
outfits and each character has a number to choose from. Homer can
be in his underwear or dressed as a Stonecutter, Bart can be a Ninja
or in his mobster suit, Lisa can wear her cool outfit from the episode
they go on vacation to Flanders' beach house or her pathetic Florida
costume that Homer throws together whilst Marge is having a gambling
problem and Marge's costumes include her prison outfit and her police
uniform (she's been on both sides of the law!) This is a great touch
and a big incentive to collect those coins. You can wear your chosen
outfit as long as you wish and some missions require you to buy
and wear certain outfits.
Anyway,
once Homer's been to school he must stop Smithers getting to the
Power Plant and discovering his scorpion farm (!) and to do this
you must ram Smithers' car repeatedly until it explodes. Other mission
types include ramming a vehicle repeatedly to collect items that
fall from it, racing to collect a series of items against the clock,
tailing someone and collecting items that they drop and more, so
there is plenty of variety to keep you interested. There are tough
races against the clock to be completed in each level too. If you
decide you want a break from the main missions (or get stuck on
one because you need a faster vehicle) there is much to see and
do around Springfield. Apart from just cruising around and seeing
the sights, there are a number of playing cards to collect, wasp
cameras to find and destroy, vehicles and outfits to buy and even
gags to see. Yep, you read right, there are a number of gags lying
around the town to be found, such as a dumpster that Barney's drunken
voice floats from, swings that collapse and a barbecue that explodes
in Homer's back garden, the catapult that was used to punish Homer
for breaking the alcohol ban in the town square and loads more.
There is a full breakdown of how much you've completed each level
and although the story develops across all the levels you can return
to do some more on them whenever you like. The Scrapbook allows
you to view everything you've collected so far, including the playing
cards, each of which has a picture on it and details of the episode
it came from.
There
is plenty of action to be had on foot, as most of the playing cards
and all the places with the most coins and wasps in them are generally
on top of buildings or in places that are at least a little challenging
to reach. You'll need to get most of these by walking ("Walking?"
cries Homer, "that wasn't part of the deal!), running and double
jumping your way to them and there are steam vents scattered around
that launch you into the air and onto rooftops where loads of goodies
await. You can even kick pedestrians over and this is so much fun
that you'll do it over and over again (kicking Nelson Muntz all
the way across the playground is just so much fun!)
Although
there is loads to see and do in this game, it is somewhat repetitive
in its nature and there's only a few missions and races that will
challenge the accomplished gamer. Despite this it will take ages
to complete because there is so much packed in here but I don't
think this game will last very long for people who aren't fans of
The Simpsons (if such people exist!) If this game came out without
the Simpsons license it wouldn't keep your interest, as the gameplay
is pretty basic in some respects, but because it's an immersing
Simpsons adventure half of the fun is laughing your way through
all the gags and great lines that come so thick and fast. There
is a multiplayer mode, but don't get too excited, it's more of a
retro bonus game where up to four people can race tiny cars on a
static race track viewed from high above, similar to old racing
titles from days gone by. However, with the heavy inertia on the
cars it is at the very least an entertaining window into the past,
although split screen racing would have been great and online play
even better - maybe next time, please Vivendi!
The
Simpsons Hit & Run is an absolute triumph and a must have for Simpsons
fans. The brilliant and painstakingly detailed recreation of Springfield
is so much fun to explore and brimming with gags whilst the graphics
are smooth, bright and colourful. It's written and voiced by everyone
from the show and so it's as funny and entertaining as any Simpsons
episode and although the gameplay is a touch shallow, the story
and humour should keep you playing with a grin on your face until
the end.
Reviewed by Geoff Holland for AceGamez (All Rights Reserved).
|