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There has always been a certain and overriding sense of security
in the Star Wars mythology, born from the knowledge that, no matter
in whose favour battles are decided, or how bad things appear, good
will eventually triumph. In videogames, however, this feeling of
safety can breed over-familiarity and simply regurgitating the same
universe time and again, just switching between different characters
and locations that were mere asides in the original story, can lead
to a loss of appetite without an original KotOR
style RPG or LEGO
brick construction mechanic. After volleying around various ideas
for their much-anticipated new Star Wars title, LucasArts have decided
upon a solution they hope will kill two Nuna with one stone. The
story of one individual whose personal conflict not only sits alongside
the canon of the movies, but also allows the player to experience
the awesome abilities possible when you possess force powers.
Set
in the pregnant pause between Episode III: Revenge of the Sith and
Episode IV: A New Hope, the developers of Star Wars: The Force Unleashed
have settled on a convenient plot device to give their new Episode
Three and a Half its place in the official universe. Originally
named Galen Marek, your character is now known as Starkiller after
being taken on as Darth Vader's apprentice - and the Dark Lord certainly
isn't one for having you mooch about doing some photocopying and
making cups of tea. Instead he's assigned you the task of tracking
down and wiping out the disparate remnants of the Jedi that have
survived the Clone Wars (it all makes you wonder what on earth the
careers guidance councillor at Galen's school was doing to earn
his pay cheque). Being a secret apprentice, however, you can't just
show up with a bunch of Stormtroopers and leave them to do all your
work whilst you crack open a can of Phantom Menace endorsed Pepsi
and put your starkilling sandals up. You're going to have to carry
out your mission virtually single-handedly, and while you're definitely
on the red side of the Lightsaber fraternity, LucasArts has strived
to create a game where almost everyone, good and evil, is a threat.
Not only this, but there's a focus on your relationships with those
around you; your android, PROXY, pilot Juno Eclipse and, of course,
Vader himself, provide a story with emotional depth and a conclusion
that isn't predetermined.
Probably
the most memorable of all the trailers for the game is a short,
early one in which Starkiller uses the force to pull a Star Destroyer
down from out of the sky. It's a clever trick, but one you won't
be able to pull off at the start of your quest. Mastering your abilities
will take time, and experience points, which can be assigned to
upgrade health, combo or force powers, awarded for every one of
the many enemies you dispatch. As you grow into your role as Vader's
protégée, the visual fireworks will really start to fly. Your force
powers will enable you to push enemies away from you using an invisible
blast of energy, grip objects to pick them off the ground, move
them around and then throw them, send lightning bolts of electricity
shooting from your hands, or a repulse shockwave out in all directions.
You'll also, of course, have your trusty lightsaber, which can be
swiped or slashed at enemies near to hand, or tossed into the distance,
boomerang style, to take out adversaries further away. Some of the
most impressive action comes from linking your different moves into
combos. It may be hard for many fans to explain how cool it is to
for them to be able to lift a stormtrooper off the ground, throw
your lightsaber at him to take him out in mid air and then smash
him into a TIE Fighter above you, blowing it up before nonchalantly
catching your weapon as it wings its way back to you.
As
you might imagine, the forces behind the force are a complex marriage
of physics systems. While the Havok engine will be taking the general
strain, DMM (Digital Molecular Matter) will help to provide realistic
destructible environments, where you can use your powers to shatter
glass, splinter wood and warp metal. Coupled with this, the Euphoria
engine will enable enemy A.I. to exhibit realistic, self-preservation
reactions, grabbing hold of objects and each other when you try
to lift them off the ground, for example. There's no confusion over
the fact that the visceral nature of the force will be the big sell
but, as always, it will be the mechanics and story behind this that
decide whether LucasArts will be unleashing the best Star Wars game
for some years.
Star
Wars: The Force Unleashed is scheduled for release in the UK on
Xbox 360, PS3 on 19 September and in the U.S. on 16 September 2008.
The Wii, PSP, DS and PS2 will also all be getting their own, exclusive
versions.
Previewed by James Hamblin for AceGamez (All Rights Reserved).
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