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Pro Evo and Fifa; you just can't talk about one without mentioning
the other. For anyone with even a passing interest in the beautiful
game, this rivalry is as big as anything that the videogame industry
has to offer. From Pro Evo's halcyon years on the PS2 through to
the phoenix like comeback from EA's Fifa franchise on the current
generation; the battle for critical acclaim between Pro Evo and
Fifa has certainly had its fair share of ups and downs (Fifa always
wins financially, regardless of what goes on the shelf).
The
thing is though, for all the talk of dominance, of who offers up
the best game of virtual football, at the end of the day, it still
comes down to a matter of taste and with 2010 being arguably the
first year that both parties have brought their A games to the table,
the only winner in this battle is likely to be the gamers.
Take
a look over at James' review of Fifa 10 on this very site and you
will see a glowing review, one that confidently claims it to be
the greatest game of football ever committed to consoles and y'know
what, a lot of people will agree with him. A lot of people..............I
just happen to not be one of those people.
Fifa
10 is a great game. As a simulation of the sport, it's very hard
to fault. It has great online options, the animations are first
class and the overall presentation is glossy and professional. Still,
give me the choice and I would take Pro Evolution Soccer 2010 over
Fifa 10 every time. Why? It's just more fun.
Even
at its weakest (arguably last year), Pro Evo has always done one
thing right - excitement. For all the missing licenses, clunky front
end and last generation animations, Pro Evo has always provided
an end to end, breathless take on the sport, one that fits perfectly
into the 10 minute time frame that your average game of videogame
football has to offer.
Some
would tell you that Pro Evo has become more 'arcadey' in recent
years, but honestly, that just isn't true. So intertwined are the
Pro Evo and Fifa franchises, that by Fifa going 100% simulation
in recent years, gamers perception of the Pro Evo franchise have
changed as a result. You see, unlike the majority of games out there,
rather than being primarily compared with their own predecessor,
each title is judged first and foremost upon the terms of a direct
comparison with the competition.
Pro
Evo never attempted to simulate the game in the same way that EA
Canada are doing now with the Fifa franchise, it just seemed so
'back in the day' because Fifa was taking the more arcade style
approach to the game. Now that Fifa is producing a more simulated
take on the sport, Pro Evo looks fast and arcadey in comparison.
The fact of the matter is, with the exception of a few minor changes
to the speed and balance of the game, Pro Evo hasn't changed a great
deal over the past decade.
Pro
Evo 2010 is actually one of the slowest, most deliberately paced
titles in the franchise's history, but play it after a few hours
with Fifa 10 and the pace still feels electric. Don't get me wrong,
the hero runs that have marred the last few releases are largely
gone from 2010, the game is more balanced than ever and you are
still going to have to work hard for your openings, it's just that,
like every game in the Pro Evo franchise, that balance between tactical
nous and thrilling on the field action is still there in abundance
- if anything, that balance has arguably been perfected for Pro
Evo 2010.
Although
unlikely to win over the Fifa die-hards, Pro Evo 2010 brings more
than enough to the table to interest those sitting on the fence
and certainly enough to potentially win back any ex Pro Evo players
that finally gave into the allure of the Fifa franchise after the
disappointment of 2009.
Sure,
the animations are still dated and the game engine is definitely
starting to show its age, but ask the majority of Pro Evo fans what
they wanted from a next generation Pro Evo title and a graphical
overhaul and progressive evolution of the already standard game
modes would probably be top of their list. In these respects at
least, Konami have finally delivered.
Pro
Evo 2010 is undoubtedly the best looking game in the franchise's
history, and when everyone is standing still, the best looking football
game full stop. The lighting effects have been improved immeasurably,
the stadiums look fantastic, especially in the warm glow of sunny
late afternoon kick offs and the crowds finally look like more than
just cardboard cut-outs. The biggest improvement however has to
be the new and improved player likenesses. To say that many offer
up an almost uncanny resemblance to their real world counterparts
would not be exaggerating by any means. Poster boys Torres and Messi
look especially detailed, with even Fifa's own poster boy, Wayne
Rooney looking markedly better in Pro Evo 2010. It's not just the
top players either, fringe players also look fantastic (you know
when players like Darren Fletcher look absolutely spot on that a
lot of effort has been made across the board).
For
all the graphical improvements though, they have still been built
on that same old creaking game engine. Even with the implementation
of 360 control and a host of new animations; up and running, Pro
Evo 2010 just can't compare with the extremely impressive animations
found on Fifa 10. Still, the new animation and 360 control do contribute
to a Pro Evo title that feels more fluid than ever before.
Of
course, animations aside, Pro Evo 2010's gameplay is still imbued
with the kind of connection that is sometimes lacking in even the
most recent Fifa titles. Be it making a simple pass, unleashing
a thunderbolt from 30 yards or simply seeing your player running
across the screen; everything feels perfectly weighted. Add to that
a host of minor changes to the AI and a complete overhaul of the
presentation and what you are left with is easily the best game
of Pro Evo since PES5.
Presentation
is something that Seabass and co have never quite got to grips with.
From the ugly menus, the often shockingly bad soundtrack and awkward
looking hexagonal player stats, the team at Konami have always struggled
to make the game palatable for the newcomer. Thankfully, a lot of
these problems have finally been addressed in 2010. The front end
is a lot more inviting and easily navigable for the most part while
the soundtrack is, believe it or not, really quite good. Rather
than going for a 'what's hot now' collection of artists, Konami
have wisely gone with a carefully selected collection of tracks
from the likes of DJ Shadow and The Klaxons that give the soundtrack
credibility while also being extremely catchy at the same time.
The
biggest change however comes from the pre-game munu. Gone are the
hexagonal player stats, replaced by easily decipherable numeric
stats that change based on the position the player is in. For instance,
stick Steven Gerrard in centre midfield and his stats show an impressive
91, put him in the centre of defence however and his stats will
drop dramatically based on his skill at playing in that position.
It's a simple system, but one that helps ease newcomers into the
game while making tactical changes at a glance for veterans all
the more simple.
Following
this line of a more user-friedly interface, Pro Evo 2010 has also
introduced a simple set of sliders within the Team Syle feature
that allows for an array of tactical changes with a minimum amount
of effort. The all new Player Cards also help to reinforce this
approach by allowing you to change the behaviour of a specific player
without having to make your way through numerous confusing option
screens. Although not doing anything that couldn't be done before,
these new features do encourage players of every skill level to
delve into the more tactical aspects of Pro Evo while making pre-game
refinement pleasingly swift for the rest of us.
While
the most obvious change on the pitch might be the slower pace, the
refinements to the AI also help to make Pro Evo 2010 a more realistic
interpretation of the beautiful game. Keepers, although still prone
to a few howlers have been improved greatly over last year's release
while defenders now move as a line more realistically when on the
back foot. When in attack, support players will make useful runs,
even on the default tactical settings and referees, while still
a bit stingy on playing advantage are certainly more balanced with
their decisions this year.
In
terms of game modes, Master league has finally seen some changes
to the winning formula that now involves the integration of the
youth team along with more involved scouting and financial options.
It's the most rewarding and feature filled Master League yet and
will likely swallow many a player's life whole.
The
Champions League plays even better than last year and is arguably
the most polished aspect of the entire game, even if it does lay
on Handel's 'Zadock the Priest' a bit strong once again. The Europa
League is also a welcome addition with both tournaments now fully
integrated into the Master league. You can still play through the
usual selection of leagues and cups, but as usual, these are not
fully licensed. The German Bundesliga is also completely missing
from proceedings once again.
The
other major game mode is the return of Become a Legend, which although
still feels isolated from the rest of the game, can be hugely addictive
if you manage to stick with it through some strange design choices
that can make it feel like a grind at times. Still, the camera is
a lot better than last year, with the transition to wing play being
a lot less jarring. It's also slightly more forgiving than in 2009,
but still a sight more challenging than Fifa's 'Be a Pro' equivalent.
For
those who spend most of their time playing Pro Evo with friends
in tow, you will be happy to hear that Pro Evo 2010 also includes
a 'Community' area that allows you to keep track of results between
you and your friends in local play. It's another welcome addition,
that although not game changing in any way, makes competitive local
play even more competitive (if that is at all possible).
For
many gamers that have jumped ship in recent years, it was the diabolical
online play that finally pushed them over the edge. With Fifa 10
once again providing a robust selection of online options, Pro Evo
2010 is going to have to come up trumps if it really wants to compete
with Ea's juggernaut this year. Sadly, as of the time of writing,
the servers are yet to go live, although encouragingly, Konami have
stated that they are doing away with the cursed Konami ID codes
and implementing custom leagues for groups of friends. In any case,
it isn't likely to topple Fifa's silky smooth online integration,
but will hopefully provide a smooth and enjoyable playing experience
in its own right - fingers crossed.
While
it may not be the overhaul many were hoping for, Pro Evo 2010 shows
that Seabass and his team are finally listening to what gamers want.
The improved graphics, user-friendly interface and outstanding Master
league mode will be more than enough to keep Pro Evo fans happy
and may even be enough to win back some of the fans that have migrated
over to Fifa in the past few years (especially if the online component
proves as solid as Konami are claiming). The commentary from Champion
and Lawrenson is as bad as ever mind and the animations could still
do with some work, but once on the pitch, this rarely matters. Pro
Evo 2010 delivers as exciting a game of football as you are likely
to find anywhere, it just happens to be wrapped in the finest looking
packaging that the series has ever had to offer.
Reviewed by Liam Pritchard for AceGamez (All Rights Reserved).
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