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Operation Flashpoint has always been one of the more exclusive games
in the FPS pack, an absolute nightmare of a simulation shooter with
an insanely realistic difficulty setting that makes the entirety
of Call of Duty 4's veteran mode look like an opening stage tutorial.
As such, it's most definitely an acquired taste and fans of the
series will be pleased to know that there is absolutely no let up
here, delivering a pad-smashingly brutal difficulty curve that will
test your skills to the utter limit. You know those terrifyingly
real SAS recruitment adverts you see on television from time to
time? They make me realise that I'd be an absolutely crap soldier,
totally useless in every way. This game will knock you down a peg
or two in a similar fashion.
The
plot is a cracker, delivering the same kind of 'near-future' military
crisis scenario that the Tom Clancy series does so well. It involves
the ongoing tension between China and Russia following years of
conflict over the island province of Skira, located off the north
coast of Japan. Once a large untapped oil field is located beneath
the island, the cold stalemate goes red hot and all out war is declared.
Russia calls for American assistance to help resolve the conflict
and reclaim the island from the Chinese, which is where you and
your squad of marines come in. Get ready for a world of hurt, as
this is going to be no cakewalk!
The
island itself is open-world, boasting an impressive 277km play area
which, while less daunting than Far Cry 2's sprawling African province,
still delivers an expansive territory waiting to be explored. Each
mission tasks you with completing a set number of objectives strewn
across the island and these are yours to complete in any order you
see fit, although the more logical order is typically the easiest.
Well, easiest in the loosest sense of the word, as this is an incredibly
realistic tactical shooter, firmly rooted in the real world as opposed
to Call of Duty's 'popcorn' warfare reality, where big explosions
and meaty frags are king.
Here,
you must take everything into consideration, from gun range, foliage
and the lay of the land, enemy movement speed and stemming blood
flow from injuries. The most surprising thing you might find is
that sniper rifles are actually limited realistically in their range.
For example, in most shooters you can snipe enemies from an infinite
distance if your skills are good enough, but the same feat cannot
be pulled off here. Finding tactical vantage points and gauging
the range of each weapon becomes a necessity. Then again, if you
do miss your mark, the shot will almost always cause enemies to
instantly hit the deck or raise the alarm and call for backup, meaning
every shot really does count.
The
first mission takes place the day before America's assault on Skira
begins and it's up to your quad to clear the island of SAM missile
sites and other threats before the US troops roll into town. There
is a lot to take in here but the tutorial is surprisingly coherent,
with auto hints popping up every time you find yourself in a spot
of bother. Hints will appear indefinitely throughout the campaign
unless you turn them off, but are welcome for the best part of the
campaign. Movement and firing mechanics are pretty much staple for
the genre and, although the lack of melee attack might seem alien
to some FPS players, you will never get close enough to most enemies
for this to be of any use. As soon as you are spotted and in range
for a head-shot, enemy troops will take you down in one shot with
razor-sharp precision.
Your
payload is pretty meaty however, giving you a wide range of scoped
assault rifles, incendiary grenades, mines and C4 charges to return
the favour. The range of kit on offer opens up your strategic options
when tackling each mission quite considerably, although ammo is
sparse, meaning you have to rely on enemy weapon drops and well-hidden
ammo caches.
At
the start of the second mission, you are kitted out with a neat
assault rifle with night vision built into the scope that paints
hostile targets a bright white, so you can pick them out in the
middle of the pitch black forest. It's a tense mission with enemy
snipers crawling through the undergrowth, hiding behind trees and
nestled on vantage points at the crest of surrounding hills. To
make matters worse, you have to complete your mission against a
strict time limit before allied inbound choppers get blown out of
the night sky by enemy SAM sites. This kind of tense, fast-paced
atmosphere runs through the veins of Dragon Rising and if this all
sounds like a bit too much and likely to result in several pad-smashings,
then you may find little to enjoy here.
To
help ease the pressure a bit, you are always accompanied by three
squad-mates who are surprisingly efficient and very rarely need
babysitting or get stuck in the often complex terrain. You can give
your comrades orders by holding down RB and selecting actions on
the command wheel. This is rather deep however, right down to what
kind of moving formation you want them to adopt and to get lost
in the menu or select an incorrect command in the heat of a firefight.
Sending your mates head first against an armour-plated APC when
you meant to get them to fall back to a safe distance is most certainly
not recommended.
Health
is another issue that might grate those who have become fond of
regenerative health that has becoming increasingly popular in shooters
since Halo landed on the original Xbox. Digging its heels firmly
in the realm of realism, health is not something you should ever
play fast and loose with here as death comes easily. Even the slightest
graze by enemy fire will result in blood loss that must be stemmed
by a field dressing. Any player or squad mate can dress a wound
but things quickly fall apart if your squad gets cut down by a hail
of gunfire, as you desperately run across the field to the aid of
a friend, only to get gunned down yourself. As such, attacking and
defending can quickly become an intense juggling act if you are
careless.
Slick
visuals and impressive sound production are now part and parcel
of Codemasters, as seen and heard in the studio's incredibly accomplished
racing titles. The same rings true here, with dense, eerily quiet
forests, large expanses with far-reaching draw distance and an immersing
day-night cycle. For example, travelling through a dense forest
just before nightfall is incredibly tense. Once the sun sets and
darkness engulfs the forest, you are suddenly sniper fodder with
no night-vision equipment to help you pre-empt enemy attacks. The
eerie howling of the wind and the sound of owls and animals breaking
twigs underfoot really does make for a tense experience. From the
ping of every discarded shell casing to the menacing whirring of
an enemy attack chopper closing in on your position, this is one
of the most realistic army simulators available on Xbox 360 today.
While
the game is difficult, there are three distinct difficulty settings
ranging from Normal, Hardcore and Experienced. The interesting thing
is that these settings do not actually make the enemies harder or
reduce your health, instead removing elements of the HUD such as
enemy radar, squad health meters and more. It's an interesting move
from the developer and playing without a HUD results in a truly
immersing experience. To make things easier, you can take three
co-op friends into the fight and tackle the game together, but the
lone gunman, every man for himself attitude will most definitely
not fly here, with rigid, well-planned teamwork being the key to
success.
In
co-op you can choose to tackle a single mission together or slog
through the entire campaign. Versus mode is comprised of Annihilation,
which pits two match-made teams together in combat across a designated
portion of the island, while Infiltration puts a small attack force
against a larger defence team charged with defending a set objective
for a period of time. Annihilation is often a tense game of cat
and mouse, with each team starting at opposite ends of the vast
play area, trying to outwit and get the drop on each other.
It
is clear that despite being a slick, atmospheric and incredibly
well-paced shooter, Dragon Rising will be doomed to obscurity outside
of the series core fan base when Modern Warfare 2 drops next month.
That said, this is definitely worth seeking out if you are serious
about your shooters. Just don't expect an easy ride.
Reviewed by Dave Cook for AceGamez (All Rights Reserved).
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