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It's funny how Manhunt 2 has come about in the UK. One year later
than our American cousins and after a fair old number of legal battles
over whether or not it should be allowed on the console that the
kids play Mario
on, Manhunt 2 finally appears on store shelves with practically
no warning. Of course, in the UK, the Manhunt
series has history - it was linked to the murder of a schoolchild
(before it became apparent that it was the victim and not the perpetrator
who owned it, a fact that the tabloids suspiciously never reported)
and various stores refused to stock it. So, it's hardly surprising
that the sequel should cause some frothing at the mouth.
What
is surprising is that when it finally appeared on store shelves,
the screeching simpletons shouting "ban this sick filth" were nowhere
to be seen. The game slipped out with no fanfare and the box doesn't
even carry any exploitative advertising message such as "the game
they tried to ban". The only clue that you're picking up something
other than your standard Wii piece of third party shovelware is
the shiny red 18 rating on the box and the warning on the back which
reads: "contains very strong bloody and sadistic violence".
However,
the truth is that thanks to the incredible lengths the game takes
to censor itself, you're often left completely in the dark as to
what sadistic brutality is actually occurring. The first game fully
warranted its notoriety by giving hugely graphic animations of the
executions, with weapons ranging from plastic bags and shards of
glass to chainsaws and axes, but here everything is so blurred that
you really can't tell what's going on. As it happens, this does
work with the storyline, which sees you not fully in control of
your mental faculties, having been experimented on for the last
few years. As the story comes together you learn more about your
character, escaped asylum inmate Daniel Lamb - the result of an
experiment by Doctor Pickman (which amusingly sounds like "Doctor
Pikmin" in the game) in creating a killer without conscience. It's
actually a reasonably good story (though with a twist that you will
spot waving at you from at least a mile away) but for reasons that
I'll get into laterm, it actually detracts considerably from the
things that made the original such a horrifically creepy piece of
horror entertainment.
First
though, for the uninitiated, this is what Manhunt 2 involves: controlling
your character in the third person, you have to evade your hunters
(sinister agents of The Project) and complete certain goals - typically
escaping or finding someone or something. Sticking to the shadows,
you must tread carefully and steer clear of your hunters, who will
kill you on sight. In the spirit of "an eye for an eye" though,
you can beat them to the punch, which is why the original game became
so talked about. Tap the Wiimote to make Danny tap on the wall,
drawing an enemy around to investigate, then when your unsuspecting
foe is confident that it was just the wind, his imagination or a
particularly loud rodent, you can sneak up and horrifically take
him down with a makeshift weapon. In some instances you can take
the pacifist's approach and get by without killing, but there are
times when the game requires you to kill or be killed. Perhaps what
made the BBFC so squeamish about this release when the last one
passed with no protest is the fact that to execute your prey, you
have to act out the actions using the Wiimote. Wii Tennis, this
is not - if you're decapitating then you need to slice the Wiimote
across sharply for example, and all kinds of stabs, slices, beatings
and choppings are replicated with appropriate motions - not that
you can see them of course, thanks to the aforementioned censorship,
so it's not too far removed from Cooking
Mama in terms of the movements you make, although due to the
gruesome sounds, it's more like Cooking Mama in an abattoir. So,
it's not exactly the murder simulation that those uninformed detractors
would call it, though it's no picnic either (depending on your definition
of a picnic, I suppose).
The
game has three levels of execution - hasty, violent and gruesome
- and this is where the plot gets in the way of the core gameplay.
In the original game you were a mass murderer, released from death
row by a mystery director who wanted you to lead his snuff film.
It was in your interests to entertain the sick man behind the earpiece
because he could easily have you killed if he wanted, so going for
elaborate and gruesome kills was all part of the plot. Now, as someone
trying to survive, no matter how unbalanced you may be, there's
simply no reason to go for anything more than the easier hasty kills
every time - especially as the visuals are the same blur-a-thon
no matter what. Part of the perverse challenge of the original was
pleasing the creepy director, who was always whispering violent
instructions in your ear - and being forced to perform violent acts
for someone's voyeuristic fun was more than a little unsettling
in an entertainment product. With this premise gone, the gameplay
feels immaturely gratuitous as a result, despite the fact that those
who want to see stomach-churning gore will be let down, both by
the aforementioned censorship and the Wii's comparatively poor graphical
output.
You
see, there's a reason that Manhunt 2 was only due for release on
PS2, PSP and Wii - it's because they can sidestep the need to significantly
improve the graphics from the last outing. As such, Manhunt 2 isn't
the easiest game on the eye. It looks almost exactly the same as
the series' previous instalment and lacks the expansive environments
that made the last generation Grand
Theft Auto games look good with the same engine. There's little
variety in the enemies from level to level, the environments are
incredibly samey (without carrying quite the creepy vibe they managed
in the first one), it's too dark to see anything and of course all
the hard work and thought that's gone into the execution animations
(probably the most detailed part of the original game) has gone
to waste. The Wii is significantly more powerful than the PS2 and
PSP, so it's a shame to see no obvious graphical improvement over
the rival formats. The sound fares much better, which is just as
well, given the importance of aural perception to the stealth genre.
You can listen out for the footsteps and chatter of guards, and
there are plenty of creepy insanity-led noises later on to keep
you on the edge of your seat. There's little in the way of music,
leaving just you and your environments, which is very much the right
way to go.
With
so much left over from the original, it's no surprise that the gameplay
at its core is practically unchanged. It's still tense and unnerving
at times, although it does have some very frustrating issues. Take
the combat for example - if you botch an execution (three words
that should never go back to back, but there we are), which will
sometimes occur through no fault of your own, you have to brawl
it out with your pursuers and the balance is completely ruined.
If there's one opponent then it's ridiculously easy but with more
than one it's an infuriating slog towards an inevitable death as
you're knocked down repeatedly before you can get back up again.
This goes hand in hand with the other big bugbear: unskippable cut
scenes. I can understand the need to make you watch each scene once,
but every time you die, you have to watch the same bits over and
over again. It's in these situations that you might be relieved
to discover that the AI is very easy to dupe and I lost count of
the number of times that I stood practically next to a hunter in
full daylight as he stared into the shadows.
Perhaps
the main problem though is that it does frustratingly little to
build on the original, which is now a five-year-old game. As well
as succeeding in losing some maturity points with some questionable
design choices (a BDSM fetish sex club is creepy for all the wrong
reasons), the additions to the game make very little difference
to how it plays. You can now climb buildings, execute from above
and use parts of the environment for kills (like in Condemned
2). You can also use the background noise of others to cover
your own tracks, but this is so underused that it's barely even
worth remembering.
On
the bright side though, one typically patchy area of Wii games is
passed with aplomb: the controls work perfectly well. Moving Danny
with the nunchuck, pulling up an aiming reticule with the C button,
and performing executions with instructed Wiimote swings works about
as well as it could do, and it's a nice touch that on occasions
you are required to hold the Wiimote perfectly still to prevent
nearby hunters from sensing your presence. It's not a perfect system
(I was caught a few times despite behaving no differently) but it
gives the game some much-needed immersion.
Manhunt
2 is a weaker version of a five-year-old, slightly above average
stealth game. If you're feeling completely starved of such titles
on the Wii then Manhunt 2 plays reasonably well, but only if you're
completely unaware of the better stealth titles on other formats.
The original succeeded because it was novel, unnerving and genuinely
tense (if you had a headset, guards would hear you if you spoke,
such was the level of its immersion) - by contrast, Manhunt 2 feels
like a less mature, diluted copycat; the core mechanics are still
there but you'll forget all about it within an hour of completion
- the good news is that so will the tabloids.
Reviewed by Alan Martin for AceGamez (All Rights Reserved).
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