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If you fall into the 18-25 core gaming demographic and, I'd be lying
if I said I still did, you may find yourself constantly bombarded
by an ongoing media assault by grey and gritty shooters that spew
hot lead and testosterone from every orifice and batter you with
endless smack-talking dialogue. Developers have it in their head
that this is what gamers within that age bracket want, but really
what I want is a freaking headache pill and a break from the noise
and violence once and a while. The only company I could reliably
turn to for a guaranteed splash of colour in the past was Nintendo,
but even Wii developers seem hell-bent on releasing safe shovelware
for toddlers to play along with mother boasting little in the way
of polish or substance. However, it's always incredibly refreshing
when a game transcends the stereotype such as Okami, Punch Out!!
and Super Smash Bros. Brawl.
Don't
get me wrong here, I love my FPS titles and violent beat-em-ups
as much as the next person, but I first cut my gaming calluses on
systems like the ZX Spectrum and Mega Drive, so imagine how happy
I was when the reimagining of Activision-founder David Crane's 1989
NES classic A Boy and His Blob arrived on my doorstep. This is a
true platform puzzler the way Nintendo used to make and makes you
feel a little disheartened at how diluted the old Miyamoto magic
has become in recent years. Regardless, this is a charming and highly-accomplished
title that will satisfy any almost thirty-something gamer with fond
memories of the original, as well as newcomers to the series.
The
game opens with a flourish of beautifully hand-drawn visuals as
we see the unnamed boy of the story asleep in his tree house. Suddenly
awoken by a huge explosion, a brief movement tutorial leads you
to a crater housing a smashed-up spaceship and a cheerful little
alien blob that instantly starts following the boy. So begins a
heart-warming friendship and a race across 40 superbly crafted stages
to help the blob reach its home planet of Blobolonia and defeat
the evil Emperor.
Unfortunately,
being small, the boy can't jump very far, can't swim and gets knocked
out after just one hit which, in itself retains some of the hallmarks
of retro gaming, but also enforces the notion of teamwork. By feeding
the blob jellybeans it can transform into 15 different objects that
can be used to overcome obstacles and defeat the emperor's minions.
There are many moments throughout the game where you may sit and
stare at the screen, pondering your solution to a puzzle for a good
15 minutes, but the game is so relaxed and inviting that you never
feel soured or pressured by these sticking points.
An
early stage sees the duo travel through a murky swamp which amazingly
still manages to bleed colour off the screen. The area is full of
enemy blobs that charge at you like a rampaging bull. These enemies
can be defeated by transforming the blob into a pothole and coaxing
the enemy to run into the gap, falling into the marsh below. Another
area tasks you with navigating to the bottom of a perilous chasm.
Simply feed the blob a Pear-flavoured jelly bean and watch as it
flops to the ground as a giant parachute that the boy stuffs into
his backpack. Simply take a leap and glide effortlessly to the bottom
while dodging floating enemies. Simple.
The
blob can also transform into a Liquorice Ladder, Tangerine Trampoline,
Berry Balloon and so on. But when you have about six or more different
beans at your disposal, solutions become multi-faceted and require
you to really plan your next move. It's entirely comparable to Xbox
Live Arcade classic Braid, without the air of pretention about the
plot. Similar to Braid are the stunningly beautiful visuals that
will see the friends travel through lush forests full of dancing
fireflies, moon-lit cities that render the sprites as silhouettes
and even the saccharine-sweet world of Blobolonia itself. Backed
up by a calming orchestral score, this really is a game you can
immerse yourself in for hours at your leisure. That something so
carefree and undemanding can hold your attention for so long is
an achievement in itself.
The
team at Wayforward Technologies have worked wonders to ensure that
the game isn't just fancy window dressing, as there is substance
to all of the visual flair. For starters, the control system is
simple but seems to fit the game perfectly. The classic controller
is the preferred method of play as it gives the game a more authentic
retro feel, although the Wiimote-Nunchuck combination is perfectly
functional as well. One neat trick that is executed by holding A
on the classic controller or B on the Wiimote lets you throw your
bean strategically, which can open up new possibilities in each
stage. Some puzzles do require near-pinpoint accuracy with bean
placement, but generous restart points that drop you almost on the
same spot as when you died mean that failure never feels unfair
or off-putting.
Each
stage contains three hidden treasure chests that, when collected,
unlock a bonus challenge level. If you manage to finish the challenge
stage you will unlock concept art, new game modes and extra snippets
of the back story. To say that this is a generous game would be
an understatement, but beneath the cutesy veneer is an engrossing
experience that will appeal to retro enthusiasts and children alike,
if not for how easy it is to become accustomed with how it works,
but for how little you are punished for repeat failure. However,
unlike New Super Mario Bros. Wii with its 'self-completion' mode
for those who get hopelessly stuck, you never feel coddled here
or led by hand. The challenge remains but the stumbling block of
poor checkpoint placement and difficulty spikes become non-existent
as a result, which is a lesson of good game design other developers
could learn from.
This
is a fitting tribute that removes all of the negatives from the
original game and builds upon its positives, but the only downfall
of A Boy and Is Blob is that it has simply arrived at the wrong
time, as it is sure to be smothered by the triple-A barrage of the
pre-Christmas season. If you are a platform fan, retro nut, or if
you want something that won't insult your child's intelligence,
then you will be hard-pushed to find a title that exudes the same
level of charm and finesse.
Reviewed by Dave Cook for AceGamez (All Rights Reserved).
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