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Growing up, almost every little boy had a box of tiny Matchbox cars
they use to spend hours playing with. We'd make exaggerated "vroom
vroooooom" sounds revving their imaginary engines, over-blown "eeeeerrrrrrrrr"
sounds sliding them round invisible hairpins, and no sound at all
as we ran and hid after our Dad tripped over a little Lamborghini
we'd left lying at the top of the stairs and had to spend the next
48 hours in Casualty having his broken legs plastered and the extendable
ladder of the miniature fire engine unfortunately parked at the
bottom of the stairs carefully removed from his rectum.
Adolescent
owners of such vast automotive collections usually gravitated towards
one of two personality types. The collector - who spent their time
meticulously polishing and parading their vehicles, or the racer
- who was responsible for more than a few of the chips in the skirting
boards. After years of waiting, the first ever Gran Turismo on the
PSP definitely belongs to the former school rather than the latter,
and places the strongest emphasis so far on Polyphony Digital's
choice of words in describing their series as "The Real Driving
Simulator" rather than something like "The Greatest Racer Ever".
As
is seemingly a mandatory requirement for any title in the GT series,
the handheld version of Gran Turismo comes packing a huge amount
of cars. In fact it crams the PSP so full of them it's surprising
not the see the rear wing of a Nissan Skyline poking out of the
top of your little console. There are 800 in total from the ridiculous,
like the Daihatsu Midget, to the ridiculously expensive Ferrari
2007 F1 car. Front wheeled family saloons, like the Honda Accord,
rub shoulders with rear wheel drive racers such as the Lotus Elise,
and four wheel drive off-roaders like the Lancia Delta Rally Car.
While the handling models for each of the vehicles lack some of
the subtleties present in the series' outings on the larger Playstations
- something emphasised by the resection in tuning options to only
the most important and impacting features - each car still has its'
own, distinct personality and there remains a respectable number
of variables to tinker with including suspension and aerodynamics.
There
can likewise be no complaints about a lack of different venues at
which to test drive this vast catalogue of machines. There are 35
tracks in total, many of which can also be raced in reverse or come
with multiple layouts. Dirt and ice tracks, city course, real and
imaginary locations all feature in a greatest hits of Gran Turismo's
varied portfolio; with the dust clouds and confusion of the winding
Grand-Canyon-edge course sitting in stark contrast to the regular
and precise thoroughfares of Paris, which look like they've been
designed using a set-square.
The
on-screen action is smooth. No, wait. Let me rephrase that. The
on-screen action is immaculately smooth, with the work Kazunori
Yamauchi and his team have put in to get the game running at 60
frames-per-second bearing glorious fruit. While trackside objects
in the foreground aren't quite up to the same visual standard as
the cars and the backgrounds, it's nothing short of impressive that
Polyphony have managed to get something so fast looking so good
on a PSP. In fact, the presentation throughout the whole game shines
like it's just been through the ultra-premium-super-deluxe programme
at your local car wash, with the menu screens possessing the same
modern yet classic style found in most super car brochures.
With
graphics, car and track rosters all easily ticking the necessary
boxes it seems as if GT PSP is set to sail through its' M.O.T. with
flying colours; but, unfortunately, when it comes to the racing
itself it turns out that a considerable sized spanner has been thrown
into the works.
All
of the races are battled out between a measly four cars, that's
including yours, and the A.I. of your computer controlled opponents
sadly retains the utter blandness which has become standard for
the series - disciplined, neatly spaced, never rash and rarely veering
from the racing line - it's almost like watching a sensible driving
display team. Once again there's also no damage, and, while the
odd spark may fly, collisions feel more like your car is being cushioned,
as they come with no feeling of weight or impact to them or negative
consequences.
The
real point of controversy with GT PSP, however, concerns the route
Polyphony have decided to take with the game's single player experience.
There are three options, Time Trial, where you pick a car from the
ones your own, pick a track and then try and set the fastest lap;
Drift Trial, where you pick a car from the ones you own, pick a
track and then drive a small portion of it trying to drift through
the gates placed on a handful of corners to rack up as many drift
points as possible; and Single Races, where you pick a car from
the ones you own, pick a track and then take on three A.I. competitors
with increasing cash amounts awarded depending on which position
you're in at the chequered flag. There's no career mode, no season,
not even an option for pre-set or custom series of races. So what
do you do with yourself? Well that's entirely up to you. The credits
(GT's in-game currency) you earn in drift trials and single races
can be used to purchase new cars, with the ultimate object being
to own every one included in the game. As you progress your driver
level will increase, allowing you to choose to compete against tougher
opponents for larger rewards, but GT always leaves it up to you
to make your own fun; and while it's nice to bask in the freedom
of never having to do anything you don't fancy, racer-types especially
need some sort of focus, a championship to strive for or a rival
to vanquish and not having it here leaves a big dent in GT's gleaming
bodywork.
Besides
the time trials, drift trials and single races the only other single
player option available is the Challenge Mode. An extension of the
licence tests in other GT games, Challenge sets you blocks of tasks,
each of which is based around improving a certain area of your driving.
Things start off easily enough, with the usual come-to-a-stop-in-the-required-zone
tests, but swiftly move on to more demanding techniques, such as
advanced cornering and mastering difficult situations - which sadly
doesn't include locking yourself out of your car while on your way
to a fancy dress party dressed as Boy George. The challenges are
varied and well designed to tempt multiple retries, with three trophies
- gold, silver and bronze - available on each depending on your
performance, and, more importantly, credits awarded for each level
achieved.
When
you've completed them all, or had enough for the time being, it's
back, once again, to filling up your garage with new purchases.
Although, by way of a strange restriction, which sits in complete
contrast to the free-wheeling attitude of the rest of the game,
you can only browse four car dealerships at any one time, with those
available switching in and out after most races, and often not all
of these will feature their full line up of cars.
While
Gran Turismo doesn't accommodate any online play, its range of ad-hoc
multiplayer features definitely win it back some valuable points.
Despite being limited to one-off races, both the party and shuffle
modes do a good job of ensuring balanced and exciting contests,
with the former allowing for handicaps like head starts, while the
latter divvies up a pool of vehicles, with the best performing drivers
from the previous race getting the worst cars in the next one. Away
from the track the inclusion of the ability to give cars from your
collection to friends or trade with them one-for-one is an almost
vital one considering the framework of the game, and provides more
than a little insight into the things that are most important to
the developers.
Gran
Turismo was originally slated to be released for the PSP when the
machine first launched five years ago. If it had, it would have
been regarded as a stunning showcase for the new handheld's technology,
which would have likely resulted in many more units sold and, round
about now, the release of a sequel that dealt with the game's shortcomings.
Making its debut today, however, GT on the PSP is an eye opening
title. The lack of space on the system has meant that Polyphony
have had to decide which features they value the most and, on the
face of it, it seems that a near faultless visual standard and encyclopaedic
range of vehicles have triumphed at the cost of any kind of real
competitive single play challenge. Gran Turismo PSP is Polyphony's
Pokémon and, as such, one that's more for the Jay Lenos amongst
us rather than the James Hunts.
Reviewed by James Hamblin for AceGamez (All Rights Reserved).
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