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Real-time strategy gets a delightful overhaul with an offering that
is jovial and addicting; PixelJunk Monsters, a tower defense game,
makes its humble beginnings on the PS3 as a downloadable title.
Forget the traditional notion of the RTS game, such as tanks, troops,
and micromanagement, and replace it with a fanciful array of - you
guessed it - towers. The concept presented is as simplistic as it
is arduous but it constitutes a rewarding gameplay experience as
you try to master its challenges.
The
genre here has its roots tied in user-made mods of popular RTS PC
games, a prime example of which is Warcraft. Though the glory days
of its kind are over, they are thankfully not forgotten. This type
of game has shown up on the mobile phone, for better or for worse,
but more importantly it's now made its way to the console world,
courtesy of Q-Games. Ambivalent because I love the concept but was
skeptical as to how a console adaptation would turn out, PixelJunk
Monsters granted a sigh of relief. Though it could have easily failed
while venturing into new and unexplored territory, Monsters stakes
its flag down with triumph.
The
'genre' of the game - tower defense - sums up the gameplay very
well. Enemies spawn from a starting point and make their way to
kill off your herd - in this case baby tiki men - which you must
protect. To stop this flood of enemies and their insatiable desire
to slaughter your 'cattle', you must build towers, each with their
own different purposes. The enemies, or 'creeps' as they're known,
each have their own strengths and weaknesses, so you need to mix
and build the correct lineup of towers to combat this. One enemy
wave might have a weakness to siege weapons for example, so a few
cannon towers will do the trick, but if you only have archer emplacements
then the arrows will just bounce off them, doing little damage.
Where
the stipulation with tower placement is dependent of the map layout
on the PC, PixelJunk Monsters adds its own interesting twist to
the gameplay. Each level consists of a landscape with paths leading
through patches of trees, which you use to construct your towers.
Waves of enemies spawn at intervals, progressively getting tougher
and more numerous, making their way from their starting point and
stalking along the paths towards your cattle. You cannot physically
block your enemies, so you must use the surrounding coppice to build
the towers that you need to wipe out the oncoming hordes. There
are various types of tower, including Tesla, fire and laser, each
with their own sleek effects. As the levels ramp up in difficulty,
the trees become fewer and farther between, while the paths along
which the enemies trek leave little room for error, increasing the
element of strategy and requiring smart decisions as to when and
where you construct your towers so that no creeps survive the barrage.
Adding
to the strategy is the option to upgrade your defenses to up to
five levels, by using one of two options. The first method is to
move your builder, a turtle crossed with a tiki looking guy, near
a structure. He automatically starts doing his ritual dance, which
in turn raises a bar that indicates the progress before that tower
achieves a boost in effectiveness in either range or damage. Or,
you can use the gems you collect from dispatched foes to upgrade
your towers instantly. Although this generates immediate results
you can also use gems to unlock more powerful towers, so there's
a price to pay. Balancing the two methods if you're in a jam is
critical if you are to succeed - and it isn't easy.
Along
with managing these gems, dead creeps also drop gold. As you can
probably guess, this is what you need to build your medieval turrets.
Just like gems, there are multiple ways to benefit from the right
kind of decisions with your currency. One, being a dilatory tactic,
encourages you to slow down on your building and to think about
savvy construction. You get bonus gold at the end of each wave based
upon the percentage you still have in your pool. So if you were
wise and didn't use all your gold then you get more back for being
economically skillful. You can also sell a tower that isn't pulling
its weight any more, receiving a portion of its cost back in return.
If
you're feeling a tad gregarious then you can invite a friend to
play the co-op mode, which adds more leniency to the grueling difficulty,
if only slightly, and potentially equates to more fun. In order
to progress in Monsters you need to get a set amount of perfects
- no 'leaks' - so having a helping hand is surely welcome. There
is no online multiplayer but if you are connected to the Internet
then your scores are added to the online leaderboards.
Another
positive for this title is the art direction; zany creatures and
mesmerizing stages make it stand out in the right way. The bigger
impression, being the latter, is a result of balancing a vibrant
color scheme without being overbearing; whether it be a lush green
forest or an autumnal setting, with snow or rain complementing the
visuals, it has an essence to its simplicity, falling into its own
niche and succeeding.
If
you want to break up the monotony of playing the full-fledged titles
then Pixel Junk Monsters is an easy to pick up and play experience.
Don't equate this to being a walk through the park; I found medium
stages challenging to beat and trying to get a perfect on them left
me wondering how it could be done, mainly because, if you're playing
alone, it's hard to be everywhere at once and some of the creeps
specialize in being fleet footed. Regardless, the only thing that
can be faulted is the lack of diversity in enemy types and that
nothing cosmetically spectacular happens when you upgrade a tower;
a flag changes colors to represent the upgrades. Also, the music
is repetitive and may grate on your nerves if you don't grow accustomed
to it. Despite these grievances, Monsters is a winsome game at heart
and an enjoyable addition to your library if you're looking for
something that's strategic and a little different to the norm.
Reviewed by Matthew Dart for AceGamez (All Rights Reserved).
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