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Until recently, something resembling a Mexican standoff seems to
have arisen around videogame Westerns. Developers simply weren't
willing to take the risks necessary to create a really great Wild
West experience as publishers wouldn't back them financially, which
was due to the fact that the gaming public hadn't shown a sufficient
appetite for the genre, which in turn was because no one had managed
to create a really great Wild West experience. This uneasy impasse
looks like it's about to come to an end however, as not one but
two high profile gunslingers are dusting down their ponchos
as they ready themselves to mosey down videogame main street. While
we'll have to wait until the end of the year for Rockstar's Red
Dead Redemption, Polish developers Techland are going for their
guns right now with their first person shooter Call of Juarez: Bound
in Blood.
While
videogames have warmly embraced cops and robbers, and soldiers of
both the sci-fi and standard variety, it's somewhat strange that
the same welcome hasn't be extended to the Wild West. After all,
the genre has an inherent sense of time and place, and the open
plains can be just as malleable and evocative a backdrop for complex
and compelling characters as space or the skyline of any city; and
if the likes of Back to the Future III and City Slickers have taught
us anything, it's that time on the old cattle trail can be a whole
lot of fun.
Despite
having such auspicious reference points to plunder from however,
it's highly unlikely that Bound in Blood will feature a scene where
a pixelated Billy Crystal is hilariously dragged behind a horse
until he's brought to an abrupt halt by a cactus to the crotch.
Coming two years after the original Call
of Juarez was released on Xbox 360 and PC, Bound in Blood is
both a sequel and a prequel whose events take place before those
of the first game. Set at the end of the American Civil War, it's
the dark tale of how the lives of two brothers, Ray and Thomas McCall,
are irreversibly changed by the conflict, how temptation derails
their good intentions, and how Ray becomes the man of God we met
in the first instalment.
With
such a deep well of inspirations to draw from, it should almost
be impossible for Techland to fail to capture at least some of the
essence of the Old West, both visually and mechanically. Now in
its fourth iteration, the company's Chrome Engine specialises in
recreating the epic, widescreen environments that epitomise the
region, and just as the barren beauty of the vistas make for an
arresting contrast, so do the two brothers; while Thomas is a relative
master of agility and precision who, when he's not using throwing
knives or a rifle to pick off enemies at range, wields a mean lasso
to access hard to reach places, the older Ray is more rugged and
durable, allowing him to get in close with twin pistols and sizzling
sticks of dynamite.
The
siblings' differing specialities also extend to the ways in which
they mete out maximum amounts of damage during the Concentration
Mode, which becomes available when you've racked up a sufficient
number of kills. Although it's a slowdown shooting system that's
very similar in the action genre, each brother has their own unique
variation. When controlling Ray for example, you have a limited
period to highlight targets that the grizzled cowboy then deals
a quick, lead-induced death to once time runs out. With Thomas on
the other hand, concentration does the aiming for you, so all you
need to do is pull back on the analog stick at the right moments
to fire your weapon.
Although
there will be times when you're forced to play with a specific McCall,
for most of Bound in Blood you're allowed a free hand on the reigns
when it comes to switching between the two. No matter what your
preferred option though, along the way you'll be treated to the
chaos of the Civil War trenches, the powder-keg peace and quiet
of frontier towns, the flurry of pounding hooves that accompanies
a stagecoach stick-up, and even the chance to try and sink a lavish
paddle steamer with a cannon. Bound in Blood would also have a nerve
calling itself a Western if it didn't feature some one-on-one duels,
and thankfully it does, saving such events for some of the most
important adversaries you'll run into and recreating the way these
moments are exercises in anticipation by focusing in on every small
movement that both men make before the vital split second when it's
'kill or be killed'.
Ridding
side saddle to the single player story is a posse of standard multiplayer
options for up to twelve players, accompanied by an interesting
bounty hunter system where the more kills you rack up, the higher
the price on your head becomes. If Techland can make these mass
shootouts as naturally exciting as those from the movies then they'll
be part of the way to a successful game, but the real test will
be how well Bound in Blood's single player mode can combine a gritty
plotline with its less serious, spaghetti Western style action.
Come this July it could be high noon for the Call of Juarez series.
Call
of Juarez: Bound in Blood is scheduled for release on Xbox 360,
PS3 & PC on 3rd July 2009 in the UK and 30 June 2009 in the US.
Previewed by James Hamblin for AceGamez (All Rights Reserved).
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