|
With World
of Warcraft currently enjoying the kind of success that other
MMORPG developers can only dream of, with a massive 4 million subscribers
worldwide, it was only a matter of time before the game was granted
its first expansion. Though announced a few months ago, Blizzard
have remained tight-lipped as to what this expansion might contain,
leading to an upsurge of rumours and speculation as to the possible
content. Many of these can now be laid to rest at last, as Blizzard
recently gave the first official details of this latest addition
to the Warcraft universe at their annual Blizzcon event.
Although
already playing a role in World of Warcraft, the focus for this
expansion is centred around the re-emergence of the Burning Legion,
who've risen against the Alliance and Horde before, and they're
out to punish those beyond the Dark Portal on a continent known
as Outland. Formerly the Orc homeworld of Draenor, Outland is nothing
more than a series of floating isles, the remnants of a planet destroyed
during an epic conflict with the Alliance and ruled over by a fallen
Night Elf called Illidan.
Beardy
lore aside, the expansion is planning a whole host of new features,
with Outland perhaps being the biggest - an entire new continent
to explore that'll expand on the Warcraft story and introduce players
to a range of new dungeons and creatures to kill or aid. Already
the concept art shows that Outland will be just as varied and interesting
to explore as the two current continents open to WoW adventurers,
though while Kalimdor and the Eastern Kingdoms are easily explorable
on foot, in order to navigate to new areas in Outland you'll have
to take to the air.
Being
split up into a series of floating islands, traditional means of
transport between areas will now have to be handled through flying
mounts. Though details are scarce as to how you'll acquire these
and how much they'll cost, it is an intriguing addition that should
make exploration much more interesting, though it's doubtful these
mounts will be usable anywhere other than Outland.
Aside
from a new environment to explore, Blizzard have also confirmed
that the Alliance and the Horde will be getting a new playable race
each, both with their own unique starting area and quests. Though
while Blizzard are keeping secrets as to which race will accompany
the Alliance (current guesses amongst the community is the Panderan,
a race of giant Panda people whose mythology is based on that of
the Samurai) they have finally confirmed rumours that the Blood
Elves will be the new Horde race. Not to be confused with their
Night Elf counterparts, the Blood Elves are a particularly nasty
breed of elf who've developed an affinity towards dark magic and
a hatred towards the Alliance who cast them out, hence their reasoning
for allying with the Horde. Though some hardened Horde players haven't
taken well to the news of having Elvish allies in their midst, the
addition of a 'pretty' race among the Horde should hopefully draw
more players to that faction, redressing issues that some servers
suffer from, with the population ratio often favouring the Alliance.
Another
big feature that has also drawn some flak is the announcement of
an increase in the level cap - WoW's current levels system only
allows players to work their way up to 60, but the expansion is
set to change that to 70, with new talent points for each class
also planned to make use of this increase. Though some are already
criticising this move, stating that it'll make current high end
dungeon runs pointless, many have embraced it as a good thing, allowing
lower level players to take on these areas without the massive groups
currently needed, while the added inclusion of new dungeons and
new bosses to defeat should provide enough new thrills to please
everyone.
And
speaking of dungeons, perhaps the most interesting news to accompany
the expansion's announcement are details on the Caverns of Time,
a dungeon that has remained closed since WoW's release. The Caverns
will allow players to take part in Warcraft lore, taking a trip
back in time to witness key events that have changed the face of
the world of Azeroth, such as seeing how Thrall became the ruler
of the Orcs and the first opening of the Dark Portal. Other dungeons
are promised, not just for the expansion but for upcoming patches
too, and Blizzard are keen to make future Instances a lot less of
a grind and a lot more varied, hopefully making the experience fun
for all rather than the chore it often becomes.
Other
features planned for the expansion are the inevitable inclusion
of hundreds of new quests and items, as well as a new profession
in the form of jewel crafting, which will work hand in hand with
the inclusion of socketed items. On top of all of this, Blizzard
gave a few details as to what to expect from upcoming updates to
the current game, including a few revamps here and there to raid
content and professions, the inclusion of linked Auction Houses
that'll be in every major city and the addition of weather effects
to the already varied environments.
If
there was one bit of bad news from the unveiling of the expansion,
it was the release date, or rather lack of it. Blizzard haven't
confirmed when The Burning Crusade will hit the shelves, but it's
looking likely to be sometime late next year. Though there may be
a long wait ahead for World of Warcraft enthusiasts, continuous
updates between then and now should make up for this. Either way,
WoW addicts will probably want to see about booking the next twelve
months of their social life off.
Previewed by Kieron Giacopazzi for AceGamez (All Rights Reserved).
|