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Everyone's played Jenga. It's a favourite party game and an ingenious
piece of entertainment where friends (or sworn Jenga enemies) battle
the world's physics and their shaky hands to try and keep an increasingly
unstable tower of blocks from toppling whilst removing key chunks
of it that will surely spell your opponent's doom. The game's brilliance
comes from the fact that, no matter how good the player, eventually
the situation becomes untenable and someone has to lose. You may
be wondering why on Earth anyone would want to convert such a tactile
experience to a distinctly distanced replication, and after many
hours of playing I am still left wondering this very same thing.
For
those who have somehow managed to avoid playing Jenga throughout
their lives, I should deliver some kind of explanation as to what
the real life version entails. You are issued with 50 wooden rectangular
blocks that you stack up into a tower, three to a row, alternating
the directions the blocks are pointing (a row of three facing north
to south, then a row of three facing east to west, and so on). When
the tower is assembled, each player takes turns to remove a piece
from the stack, before placing this piece on the top of the tower.
As the game progresses, the tower becomes increasingly unstable
and will eventually fall. There isn't a winner in the game, only
the losing player who makes the construction collapse, facing ridicule
and the upsetting task of rebuilding the tower for the next game.
Now, if I were reviewing the real game, I'd be hard pushed to find
fault with it. Its graphics are nice - the blocks are smooth with
no splinters - in multiplayer it's genius and the sound effects
are world class, from the clatter of bricks to the inevitable expletive-laden
ridicule. But what you'll notice here is that Jenga is a social
delight - there's only one thing more depressing in the world than
playing Jenga solo, and that's playing a digitalised version
of Jenga solo. Sadly, that's the main meat of Jenga World Tour.
The
one thing that attracted me to this game while my fellow writers
were staring at their shoes trying to avoid eye contact with it
was the name Jenga World Tour. "There's a world tour of Jenga?"
I found myself asking, and curiosity got the better of me, as I
half hoped it would be some bizarre management sim where you improve
your stats and level up while you progress to being the most famous
Jenga player in the world. Sadly, the game itself is considerably
more predictable than that in the end. The world tour element comes
as the main meat of the single player, where you progress through
various scenarios with different and implausible themes. There's
one set in the Arctic, where you'll find your blocks occasionally
getting frozen and stuck, a medieval one where catapults fire at
your tower and a prehistoric one where pterodactyls sporadically
attempt to steal your blocks. This is gimmicky, but it does at least
offer something you can't possibly replicate in the non-virtual
version of the game, giving it one (very slight) advantage. Regrettably,
the AI moves so fast that these hindrances don't really affect your
opponent, making it all but entirely worthless in the single player
portion. Other than that, there's an arcade mode where you play
on your own, trying to get a high score, and a quick play mode.
There are some unlockables - new character avatars - but no real
incentive to get them, as they change nothing about the gameplay.
But, given that the concept of Jenga is limited at best (stack blocks
without making the tower fall), this isn't really a problem, as
long as the game itself plays well - but predictably, it cannot
hold a candle to its real-life counterpart.
You
play the game holding the DS like a book, which is a pretty smart
move, as the stack of Jenga blocks is quite tall and this angle
allows you to see more of what's going on at any given time. You
change the camera angle with the now quite uncomfortably placed
D-Pad and zoom in and out using a metre at the bottom of the touch
screen. You select a block by clicking on it and then use the stylus
to prod, poke and slide the block out of position. Obviously the
stylus works in 2D, while the main game is in 3D, so you need to
adjust the camera angle to slide the blocks out at the right time.
The controls work quite nicely, but still don't give the tactile
feel of pushing and pulling real blocks that you should get in a
game of Jenga, so the experience feels oddly detached.
Of
course, the most important aspect of any interpretation of a physics-based
game is the physics provided, and while Jenga doesn't have the Source
engine used in Half-Life
2 by any means, it actually does a reasonably good job of ensuring
that safe moves won't send the virtual stack tumbling towards the
virtual floor. Of course, there are times when I've been screaming
at the ludicrousness of a 'game over' scenario, but in these cases
it has often been no less of a decision on the game's part than
seeing me concede a goal due to Chuckle Brothers-style defending
in FIFA.
The
music in Jenga is pleasant enough - never distracting, but quite
catchy in a midi file sort of way. Sadly, the sounds elsewhere cannot
match the success here. There's a commentator of sorts who says
things like "TIIIIIMBER!" when you knock a stack over and "Welcome
to Jenga" when you first load it up, but he has to be one of the
most smug detached voices I've ever heard. Likewise, the sound effects
are crippled by the DS's tinny speakers; the crash of a tower of
blocks plummeting after a gruelling duel isn't half as satisfying
(once again) as the real thing.
Graphically,
Jenga just about does as well as it can. The problem comes with
the DS's screen resolution, as at a zoomed out view of the tower
it's difficult to tell where each block ends, meaning that you have
to zoom in to separate them. Of course, you then need to zoom out
again to see where you're pulling the block and what effect it seems
to be having on the rest of the tower, making the gameplay awkwardly
stop-start, although, I suppose, this is fair enough for what is
essentially a board game. The backdrops are nicely varied and although
they're not the most detailed in the world, they're certainly not
the worst graphics I've ever seen on the DS either.
In
all of this though, I was sure that the multiplayer would offer
some redemption but, with some horror, I discovered the game is
multi-card play only for a maximum of two players. That means that
each player needs a copy of the game - and this is absolutely unforgivable.
The chances of there being two people in the same county, let alone
the same room, who saw a copy of Jenga World Tour on a shop shelf
and thought "that looks fun" must be incredibly low and it's an
amazing way for Atari to shoot themselves in the foot. I suppose
their logic must follow that they're forcing more people into buying
the game to enjoy the delights of the multiplayer, but the reality
is that the main game is off-putting enough to prevent anyone from
rushing off to snag their own copy. At very best, the multiplayer
would have been a consolation; as it is, it's a real bugbear and
sees the score drop further still. If Mario Party DS can provide
full download play for four players then there is absolutely no
excuse for Jenga not to follow suit.
The
developers of Jenga World Tour have done pretty much all they can
to make the game reach its full potential - it's just that it never
had much to work with. Single cartridge multiplayer would have helped
a great deal, but even that wouldn't have lifted it into the average
category. If it was part of a compilation like 42
All-Time Classics then it would provide better value and considerably
more appeal, but as a standalone product it's just a poorly conceived
conversion. A set of real life Jenga blocks retails for less than
half the price of this inferior product and offers a far more entertaining
experience, with built in multiplayer for as many people as you
can fit in your living room. If you are itching for some physics-defying
action then I suggest you stick with the real thing. Or buy Portal.
Reviewed by Alan Martin for AceGamez (All Rights Reserved).
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