New Super Mario Bros. GAME FOR DS NINTENDO COLOR COLOUR HANDHELD CARTRIDGE TOUCH SCREEN DUAL SCREEN BOX ART COVER INLAY BUY FROM GAME
GAME GENRE:
Platform
PLAYERS:
1 to 2
PUBLISHER:
Nintendo
OFFICIAL GAME SITE:
Click here to visit
GAME REVIEW:
Read the full review here
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NEW SUPER MARIO BROS.
NINTENDO DS  

Play as Luigi
At the "Select A File" screen, highlight a file, then hold L + R and press A to play as Luigi in Single Player mode.

Secret exit in World 7-4
To locate the secret exit in World 7-4, you will need a mini-Mushroom (in storage, if possible). Make your way past the mid-level point and upwards to the left side of the screen (high up). You will eventually come to a flying "?" block. Use the mini-Mushroom to make Mario smaller and jump onto the block to stop it. Then, use the block to jump into the little opening in the brick wall. Make a "C" jump (backwards C) and jump up and to the left to land at the top of the wall. Go over and you will see a small pipe that only mini-Mario can fit in. Take this pipe to reach the red flag secret exit.

Secret exit in World 7-5
Just before you reach the giant Bullet Bill, you will see a pipe that is covered in blocks. Use the Bob-ombs to blow up the blocks and then access the pipe to reach the red flag secret exit.

Secret exit in World 7-6
After you reach the mid-level point, you will come to an area with two rows of bricks. You must be big, but not mega-sized to perform this trick. Knock out the middle brick on the top row, then knock out the third brick in the bottom row. This will cause a vine to grow. Climb the vine and make your way to the end of the level above to reach the red flag secret exit.

Warp from World 1 to World 5
Go to the tower in World 1 with the Blue Shell power-up. Go to the first pipe that shoots you up into the air. On your way back down, go in the gold door. There will be a lot of randomly moving platforms. On the right, there is a gap that always stays the same size. Go through it and you will see three blocks. Use the Blue Shell ability to break them all, then break the last three. Go to the right and finish the level to reveal the World 1 Warp Cannon, which will shoot you to World 5.

Warp from World 2 to World 5
In Secret Stage 2-A, there is a secret exit to the stage that will grant you access to the Warp Cannon in World 2. Near the end of the stage, there is one last spin jump platform you need to use to reach the final Star Coin. Instead of stopping once you get the last Star Coin, continue falling to the right and press Jump at the same time you land on the red turtle on the final platform to get enough jump height to reach the platform with the pipe above you in the little alcove. Go through the pipe and exit the stage using the red flag.

Warp from World 3 to World 6
Enter in the Ghost House as Mini Mario. Go to where you see a huge ghost next to a pipe in which you have to press a switch to turn them into red blocks. Go all the way to the right and do not get hit. Keep wall jumping until you get on a secret ledge with a door. Go in the door and jump on the red flag, then use the Warp Cannon to get to World 6.

Special background patterns
Successfully complete the game, then load the completed saved game file to find a new blue Toad House at the beginning of World 1. Inside are four background patterns you can choose for the touch screen. You can purchase these with Star Coins. The fifth and final pattern can be purchased for 20 Star Coins when you have collected all Star Coins, completed all stages, and found all hidden exits.

Save anywhere
Suuccessfully complete the game to get the option to save your game anywhere. When you start a new game, the "Save" option will be available under your menu in the map screen.

Easy points
When you complete a stage where the last two digits on the clock are the same, fireworks will go off corresponding to the number. Each firework will get you 5,000 points. Go to World 1-1 and wait until the timer hits -99, then jump on the flag. This will set off nine fireworks, giving you 45,000 points. Repeat this as much as desired. If you get over 1,000,000,000 points, the chance of getting a Starman from a halfway powerbox increases.

Easy Blue Shell
Enter a Red Mushroom House. When Toadsworth makes the roulette block appear, immediately dash to the end of the roulette block. Without stopping, jump at the end of it to get a Blue Shell. Note: This requires timing and practice.

Easy Mushrooms
While playing as Mega Mario, Ground Pound on top of a multi-Coin block. After all the Coins drop out, a mushroom will appear.

Extra life
Collect 100 Gold Coins to earn Mario an extra life. Additionally, at the end of a stage, jump up and land on top of the flagpole to earn an extra life.

Avoiding Blockhopper
In stages such as World 2-5, if a "?" box does not have a spinning "?", it is an enemy called a Blockhopper.

Control credits screen
At the credits screen, use the touch screen to move the letters and hear sound effects from the game.

Alternate Whack-A-Mole sounds
When playing the Whack-A-Mole mini-game, poke Luigi instead of the Monty Moles. The sound effect he makes will change every ten times you hit him. If you poke him thirty times, he will scream then repeat the pattern.

Hidden star in World 1-2
Go to where the Venus Flytraps are. There will be two blocks. Go to the first block and jump. You should see a star.

Secret Mushroom House in World 4-1
Go to the part of the stage where you ride the blue dinosaur. Get on him and when you reach the third set of blocks, jump on them. There should be two Coins. Jump between them and you should hit an invisible block that has a climbing plant on it. Climb up it and it will take you to a platform with a pipe. Go through it and it will take you to a secret exit.

Backwards slide
In World 3-A, go to the second "room", then go in the first pipe. You must be either Mega or Mini Mario to get the Coin. To backwards slide, dash down one of the slopes, then turn back, still holding Dash. It will appear as if you are turning, but you will slide backwards. Make sure you hit the water before turning.

Dancing enemies
Notice that some enemies in all stages will do some sort of dance or jump when the chorus in the background music sings. This does not include flying enemies, Bullet and Banzai Bills, and Bosses.

Empty Boss room
In World 6 in the big castle, make sure you have a Mega Mushroom in your touch circle. When you get to the Boss (the Monty Mole in the tank), touch the Mega Mushroom. You will turn into Mega Mario or Luigi. When the Monty Mole pops out of the tank, jump on it and the tank will explode, but the key will not come out. Time will stop and you will not be able to pause the game. You will just have an empty Boss room. You must restart the game to exit.


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